![]() The essence is that you often die and many fights are tense like violin strings, because in addition to winning you must also try to minimize the damage, if you do not want to get to the next fight in great trouble. In addition, the usable skills are many, all different, and must be well timed, if you do not want to miss the opponent, both in attack and in defense, giving him the opportunity to counterattack. For example, a powerful attack can consume several heartbeats and require a certain recovery time during which the character is essentially exposed. Furthermore, the system is much more complex than it seems: each of our actions consumes the so-called heartbeats and can end up benefiting the opponents if misused. Nothing could be more wrong, because temporal manipulation is indeed a big advantage, but the enemy forces are often overwhelming in number and size of the opponents and just as often a couple of hits are enough to send one of our characters to the ground. After all, the power to rewind time makes us practically immortal, doesn't it? Manipulating timeĪt first the idea of trance can make Iron Danger seem extremely easy. After the introductory part, Iron Danger shows more its role-playing nature, as well as all the efforts made by the developers to propose something original, starting from the combat system. Together they will reach the port and take a ship with which they will go to talk to the wise Antheor in the capital, who will explain to him what happened in Kipuna and how only she can save everyone from looming threat, because it is unique in being able to touch the crystals that form the Aurolith, necessary to form a protective barrier. From now on, he will be the one to fight, while still exploiting Kipuna's powers. ![]() Surviving, Kipuna runs into the blacksmith Topi, one of her travel companions throughout the adventure. This is where Iron Danger begins to reveal itself to the player by introducing trance, basically a tactical pause that allows the player to program his actions, be they attacks, parries, dodges, moves, throwing objects and more, and to rewind the game. Kipuna then comes back to life with the rock fragment still in her chest, which apparently gave her the power to manipulate time. It would seem to be the end for her, except that a spirit manifestation called Aurolith rewinds time to the moment before the floor collapsed and saves her. On the way to the port, however, an old brick floor collapses under her feet and the young woman ends up impaled on a sharp fragment of rock. The situation immediately appears desperate and flight by sea seems to be the only alternative to death, given that Kipuna does not have great fighter skills and in any case cannot face an entire army alone. La history by Iron Danger follows the story of Kipuna, a girl whose village is attacked early in the game by the men of Northland, a tyrannical, violent and brutal nation. The similarity with other role-playing games such as Divinity: Original Sin 2 or Pillars of Eternity is only apparent, because Action Squad Studios, the developer, has chosen to take a completely different path, certainly more difficult, but at the same time fascinating, so much so that we hope to see the game system perfected in a broader sequel. Iron Danger really intrigued us, as you will read in review, thanks to his originality background and wanting to take risks at all costs by focusing on its most peculiar mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |